File area for BBS themes (menus, ANSI, ascii etc.)
For games related stuff, should we have one base or several, are many needed or wanted?
FDN for gaming related files (+1 agree)
File area for BBS themes (menus, ANSI, ascii etc.)
File area for BBS themes (menus, ANSI, ascii etc.)
That might be nice. I have thought about doing themes but I haven't
been able to get started.
For games related stuff, should we have one base or several, are
many needed or wanted?
I think different areas for different games would be best. That way operators can pick and choose what they want. It's better for file browsers also if they want files for a certain game they don't have to wade through a bunch of other stuff.
FDN for gaming related files (+1 agree)
I think I might have been +1, but I'm not so sure now.. if it were
fsxnet members own creations then yeah, but if it were just
redistributing files that are easily obtained elsewhere, than I kind
of think what's the point.
File area for BBS themes (menus, ANSI, ascii etc.)
This to my mind should be a part of FSX_ARTS, I don't think there
needs to be a distinction between art packs and bbs themes.
Having said that, I would like to see more creations by fsxnet members that are able to be passed around, but of course, that hinges on are
we creating stuff... At present the file areas are pretty limited to
BBS software + images and text files, but there's no place for
other creations people may like to share...
I'd love to see modern 'Demos' people making their own games, either
for computers or fantasy computers (like pico-8 etc) or just general
stuff people might like to share.
Of course, if no ones making anything it's kind of pointless.
Andrew
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|03Andrew Pamment |08(|11apam|08)
|13Happy|10Land |14v2.0|08!|07
Yes it may be a bit chicken and egg this one, if there's demand for it I can create it, else the risk is an empty file area.
I think different areas for different games would be best. That way
operators can pick and choose what they want. It's better for file
browsers also if they want files for a certain game they don't have to
wade through a bunch of other stuff.
Can you (or others) suggest a structure you thinkthat might work best?
Can you (or others) suggest a structure you thinkthat might work best?
I have a bunch of stuff that would fit into areas like this.
FSX_DOOM Maps and engines for DOOM and DOOM][
FSX_QUAKE Maps/Mods/Engines for Quake
FSX_QUAKE2 Maps/Mods/Engines for Quake 2
FSX_QUAKE3 Maps/Mods/Engines for Quake 3
FSX_UNREAL Maps for the Unreal series
You can put those files in one area but that can be frustrating for file seekers and they will simply go elsewhere.
I have a bunch of stuff that would fit into areas like this.
FSX_DOOM Maps and engines for DOOM and DOOM][
FSX_QUAKE Maps/Mods/Engines for Quake
FSX_QUAKE2 Maps/Mods/Engines for Quake 2
FSX_QUAKE3 Maps/Mods/Engines for Quake 3
FSX_UNREAL Maps for the Unreal series
You can put those files in one area but that can be frustrating for file
seekers and they will simply go elsewhere.
Agreed, it would be best to split stuff out.
Shall we start with these bases and just work from there?
If you files you are happy to share with the wider community I can work with you to get hatching access for the new file echos and we can get started :)
There does not seem to be too much further feedback on all things files so unless anyone else has anything to say further I'll box on get stuff set up.
Shall we start with these bases and just work from there?
Yes, if you are happy with how that is progressing.
Just so you know, I will start with freeware/opensource engines and the needed data for those games. Folks will need the original data for those games. It is copywritten so we will not be getting involved in that but free mods and maps that folks have created will be arriving as we move along.
There does not seem to be too much further feedback on all things files unless anyone else has anything to say further I'll box on get stuff set
Yes, I have been looking for feed back from others but haven't seen much,
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